If the 1980s had brought us nothing else of worth, the whole decade would have been worth it just for this film. I had considered making this week a continuation of Christmas and Disney movies, to help combat the bad cheer I ended last week with (stupid, stupid Rogue Galaxy), but then I realized that there is quite simply nothing more in keeping with Christmas cheer than the heartwarming delightfulness of the Monster Squad. Really, you should know by now that it’s all about keeping me happy.
The film (and really, you should know this already) follows a group of children who have formed a club that’s all about monsters (something I did myself back in elementary school -- before this movie was made, lest anyone think I was just copying what I saw), and who find that their great knowledge of various monster strengths and weaknesses is about to have some startling real world applications, as Dracula has just returned to the world (by way of an airplane, naturally) and brought his friends with him. See, it turns out that there’s a magical Macguffin that can (depending on who gets a hold of it) either trap all the supernatural baddies in the world in an alternate dimension forever, or let evil rule the world for eternity. Now, it’s up to a small group of children, an old German immigrant, and Frankenstein’s Monster (the traitorous fiend!) to save the world from the menace of Dracula, the Wolf Man, Gill Man (the copyright had yet to expire on the Creature from the Black Lagoon, though I’m told that won’t be a problem for the remake next year), the Mummy, and three hot female vampires.
It’s hard to understand why director Fred Dekker hasn’t made a movie in almost two decades when he made two of the most awesome horror movies of the 80s (the other being Night of the Creeps, which you should also obviously see). This one gets pretty much everything right, managing to blend the charm of the old Universal horrors with the coming of age stories of films like Stand By Me. It’s so much fun I could pretty much do an entire review just based on various scenes and quotes I love, but here‘s a couple prime examples.
Alright, so when the boys first meet Frankenstein’s Monster (who had already befriended the little girl [Ashley Bank]), they all try to take cover, whether it be behind a bush or a bench or whatever’s handy. The fat kid (Brent Chalem), of course, decides that the best spot of cover is to climb into a trash can and put the lid over his head, utilizing the Looney Tunes method of personal safety. Then the little girl calls them a bunch of chickenshits, which is totally hilarious, though I’m pretty certain it was a five year old girl calling everyone chickenshits that got the film slapped with a PG-13 rating it otherwise did not deserve.
Another great scene comes when the squad decides to infiltrate the enemy lair in search of the magic amulet and find themselves face to face with the Wolf Man. Building off of a debate they had had earlier in the film about how one could kill a werewolf besides a silver bullet (guesses included blowing him up and waiting for old age to do the job), they decide here to deal with him in the time-honored tradition of all children in fights everywhere: kicking him in the balls. Later, there’s a great moment where they find themselves trapped at a three way intersection in the dilapidated old house: down corridor one, a steadily approaching Dracula, corridor two has the Wolf Man, and corridor three has the three vampire ladies. It’s a great visual as the camera pans from one life threatening danger to another, and it’s a measure of the film’s assured direction that it can pull such a thing off immediately after one of the main characters excitedly yells the line “Wolf Man’s got nards!”
Some might argue that I’m overhyping the film, either due to the great Christmas spirit within me (unlikely, as I’m currently Zachary Cranky since I’m reading up on the Republican Senators who blocked a vote on the Dream Act) or because I’m nostalgic about my childhood (possible, though childhood nostalgia hasn’t made me willing to watch the Garbage Pail Kids movie all the way through). To you naysayers out there I say to hell with your inability to feel joy at a great film. This is one of the most fun movies out there, and while it’s been criminally underseen up to this point, I can only hope that the remake next year proves to be such a hit that it sparks increased interest in this film (as opposed to, say, the remake of the Avengers, which audiences reacted to so negatively that we had to invade England to get a proportionate revenge). Despite its rating, this is an ideal horror movie for children and adults capable of remembering what it was like to be a kid. You all need to watch it. For Christmas.
Rating: ****
Sunday, December 19, 2010
The Monster Squad
Thursday, December 16, 2010
Rogue Galaxy
I don’t normally review video games on this blog, but it’s been a long time since I’ve played a game so outright infuriating (well, actually it was last year when I played The Thing, but that one was so visibly terrible from the start I didn’t waste much time with it) that I wanted the opportunity to properly vent. Some might argue that I won’t be giving the most accurate possible portrayal of the game when writing so immediately after getting fed up with it, but come on. If you want a more positive portrayal of the game, you can go check out the textual blowjob at IGN. Fortunately for you and me, my income is not based on whether or not the video game manufacturers are happy with what I write about them (quite the contrary, they seem to occasionally be taking my income away from me), so you can enjoy this.
I was somewhat eager to play this one, too, as its very concept -- an RPG in outer space, where you fly from planet to planet while still curiously fighting everything with swords because Japan -- is pretty much exactly the kind of thing that I want to see. And yet developers Level 5 (who according to that IGN review also made Dragon Quest 8, a fact I cannot reconcile with what I’ve just spent the last week and a half playing through) manage to screw this up at almost every single aspect. Actually, that’s not completely true. The graphics are pretty nice, and some of the music is catchy if uninspired. That’s about all the nice things I’m going to say, so I wanted to get that out of the way now.
Now, one of the big make-or-break aspects to any RPG are the storyline and the characters. Think of all the great RPG storylines you’ve played through (you know, assuming you’ve played any), and then toss them all out the door and replace them with a thoroughly stock story about how a corporation is trying to create monsters to help increase their profits, and also there’s a secret ultimate evil type enemy that only gets revealed near the end of the game in what would be a big shocker if there hadn’t been one of those since at least way back in Dragon Warrior 2 back in the 1980s. And that is quite honestly the entire plot of the game, aside from some fairly plotless side trips (Example: the second Chapter in the game has your ship get attacked by monsters in space and crash on a jungle planet, where you need to kill a monster that’s been terrorizing a jungle village so you can get fruit to replicate engine fuel with. That’s not even a plot so much as it is a pretense to kill things but this time in a jungle setting). The characterization is little better, with many of your eight characters getting either the most cursory possible personalities, or in at least one case getting none at all. Here, I’ll run through all eight characters for you real quick, getting every detail you would need, and you can determine for yourselves if they have the proper depth for RPG characters, or if they might be better suited for, say, Contra:
- Jaster is our main character, was adopted as an infant by a priest on the desert world Rosa, and has always dreamed of going to space and having adventures. He’s also a descendent of the ancient Star King, but we don’t find that out until more than halfway through the game. His name also makes him sound like a space hillbilly.
- Kisala is the adopted daughter of the non-playable pirate captain Dorgengoa, but don’t expect her to acknowledge being adopted any time too soon. No, instead she just refers to the captain as Dad for most of the game, until it suddenly becomes a plot factor that she’s adopted and is really a princess from a hidden world. Again, you find out all of this close to the end of the game, even the part about her being adopted, even though she herself knows it.
- Zegram is kind of the Han Solo-ish rogue of the group, and is also secretly working against you with the evil corporation. About halfway through the game (have you started noticing yet that nobody has any characterization to speak of in the first half of the game?), you discover that it’s because the love of his life has died and the Daytron Corporation has promised to use an experimental new procedure to bring her back to life if he betrays you guys at a critical moment. This, of course, despite the fact that the corporate heads had no idea we would have any such critical moment when they first hired him.
- Steve is a robot, so instead of having a storyline of his own, his programmer also imprinted his (the programmer’s) dead son’s mind and memories into him, so every now and then while you’re playing through the game you’ll get to a save point and be treated to a cut scene of the programmer talking to his little artificial boy, who (SPOILER WARNING!) eventually destroys his own programming to protect his father and it’s really not the least bit touching. Also, you find out literally just before you go to fight the end boss that Steve wants to be a real boy, for which I’m grateful I wasn’t trying to drink a glass of water when they tried to toss that horrid old cliché at me.
- Simon has a Scottish accent.
- Lillika is -- oh, you wanted more on Simon, did you? Well, too damn bad. They do shoehorn in a little mini story for him (again, immediately before you go off to fight the end boss so you can spend 99% of the game with him as a total cipher) about him being horribly disfigured in an accident and being too ashamed to face his wife and daughter looking like that and that’s why he works on our pirate ship and always wears his goofy face-mask, but I honestly spent the entire game up to that point just assuming he was some weird badger or weasel person or something.
- Anyway, Lillika is a tribal warrior whose mother was killed by a monster when she was little, and who gets cast out of her tribe when we team up with her and help her kill the evil monster that’s been poisoning all the villagers, and who turns out to not only be the same monster that killer Lillika’s mother, but is also the tribe’s god. Whoops. They also force you to use her on the next world for what appears to be no reason at all aside from making sure that she’s there to flip out on a civil clerk and get us all thrown into prison.
- Junip is -- sigh -- a master hacker, who is unjustly fired from his job and has his wife leave him, and decides the proper response is to seize control of the factory he worked at, and after your team goes in and defeats him he decides the best way to avoid the planetary authorities is to join our crew. He ahs the side benefit of having the single most unpleasant voice acting in the entire game (a pretty impressive feat, considering the voice acting is uniformly terrible), and all of his special moves involve him attacking enemies with an electrified yo-yo or him doing a breakdance while a boom box plays next to him or something else so horrible that I did my best to never use him.
- Deego is a dog man from the mining planet Vedan. He used to be a soldier with his best friend Gale until the two are set up to attack a civilian space ship after being told it was run by rebels. Since then, he’s fallen into drink at the bar of the girl he likes, until finding partial redemption in joining you and helping you fight gale, who has turned to evil to deal with his own shame. So yeah, he actually has the most fleshed out character in the game by far, but despite having an axe that’s almost the size of every other character put together, he does very little damage and dies really easily, so I try to never use him when I can avoid it.
So there you are. Eight characters, and only one of them has anything approaching the depth you’d expect to find in, say, a Final Fantasy, or even a Disgaea. That’s even without really going into the voice acting, which starts at poor and gets to truly horrific. The game even defaults to having the characters you’re not playing as shout at you every few seconds about what you’re supposed to be doing and how much more miserable they want to make your playing experience, but thankfully you can turn that off in the options menu.
Of course, bland characters and plot can still be saved (yes, even in an RPG) if the gameplay is good enough, so how does that stack up? Well, the combat is a lot more real-time and action-based than for a standard RPG, in much the style of Kingdom Hearts, but in an attempt to add more depth (which was admittedly rather lacking in Kingdom Hearts’ combat system) they throw in two main changes. One is that lots of enemies are protected from you just whacking away at them, and depending on the enemy you have to either a) jump up and hack at their head, b) hold down the attack button to charge up your attack and break through their shields with it, or c) change Jaster’s gun to the Barrier Break gun and shoot at them to break their barriers before you can hack away at them. All three are goddamned annoying. The guns all reload absurdly slowly so that you can’t just run across the room from the enemies and just fire away at all of them until they die, but when you outright need to hit them first with your gun before you can do damage to them, you can easily find yourself in situations where you’re stuck getting pounded on by enemies you’re physically unable to damage for half a minute while you wait for your gun to reload, particularly since it doesn’t reload between battles either. The ones you just need to use a charged attack on would be fine, if not for how when you first press the X button to start charging it, it has you swing wildly once before you start charging, so your options are to either get next to the enemy, swing at it once and have your character recoil after bouncing off the shield, and hoping you can charge up and attack again before it hits you, or else start charging up while at a distance and then very very slowly creeping toward the enemy and hoping none of the other enemies attack you while you’re creeping. The ones you have to jump at are the worst of all, though it’s not entirely the fault of the enemies themselves. The problem here mainly comes from how the enemies you need to do this to generally tend to be much bigger than your character, which means I frequently found that, do to the terrible camera I often couldn’t see my character, or in many cases anything at all when an enemy backed me against a wall. By the way, not being able to see a damn thing during a battle because the camera is deeply broken is a common occurrence with this game, so if you decide to play the game, you have that to look forward to.
There’s also the maddening problem of the frequent cut scenes, which tend to drag the game to a complete halt anytime you actually progress in this bland story. You’ll frequently reach a plot advancing point, and have to sit there and be subjected to five or ten minutes of cut scenes that you can’t control at all while the voice actors (seriously, I hope they were paid in box wine for the effort they put into their work) grate heavily on you, and then you’ll go back to controlling your characters, and maybe you’ll be permitted to, say, walk out of the room, or perhaps five feet forward, before being subjected to another several minutes of cut scenes. It’s that kind of lovely start-stop-start-stop-start momentum one normally associates with someone learning how to drive stick. While most RPGs I’ve played have allowed you to skip past a page of text once you’re done reading it to help speed things up, or at least let you substitute the Japanese voice actors for the dreadful American ones, you get neither option here. You have to just sit there and watch both the text on screen and the characters very slowly and torturously speaking all the text -- including all of the drawn out sighs and grunts -- and too damn bad if you don’t like it. You can’t even get up and go make a sandwich or pee or something in the meantime, as a couple times I decided to do exactly that, only to come back and find a Game Over screen staring at me because the cut scene had abruptly devolved into a boss fight while I was away.
The boss fights are mostly fine, as these things go. They usually aren’t very exciting, though since they’re usually pretty decent they manage to become by default one of the best parts of the game, to the point where one of the game’s many bonus features is the ability to rise up in Hunter rankings by tracking down special optional bosses and killing them. Of course, lest we become too eager to go after all the bosses in the game, there are a few that are just completely obnoxious. The first of these hateful bosses comes when you’ve just acquired Deego and are fighting Gale to help redeem them both somehow. Gale’s inside a giant battle robot, because Japan, and after a somewhat lengthy but not too difficult fight, you manage to defeat him. Except not really, you just took out the robot. Gale himself now needs to be defeated, and instead of letting your default three characters fighting him like you’ve done for just about every other fight in the game up to now, Deego decides this is something that needs to be done one-on-one, so the fight is just Deego vs. Gale. Sounds okay, right? Well, not your first time fighting him it isn’t, because the very first thing Gale does when the fight starts is pull out his guns and shoots you half a dozen times and kills you in less than five seconds, sending you to the Game Over screen (By the way, the Game Over instead of an instant continue? Really fucking aggravating). See, what you’re supposed to do is spend the entire fight holding down the guard button so all the shots he fires at you only do one point of damage each, and then you just get in a few hits when Gale pauses to reload his guns. Not that they ever tell you to do that, you can just have the fun of figuring that out on your own. Hope you saved recently!
Of course, that pales in comparison to the aggravation of the end boss, where the developers evidently decided that what this RPG really needs is to throw in some nice precision jumping during the goddamned end boss. And to cap it off, you also get a camera that’s planted in the distance and aimed right at your back, to help ensure that the whole time you’re jumping from platform to platform you have no real way of knowing if you’re going to land on the next one or just fall into lava. Of course, the whole time you’re doing this the boss is hitting you or shaking the room around to make you fall off, to the point where I got so pissed off that I just turned the game off rather than face the prospect of playing any further. According to Gamefaqs, this is actually just the first end boss of -- wait for it -- TEN GODDAMNED END BOSSES, the last eight of which are one on one fights with a different one of your characters in each. And with no chance to save between any of them, so if you lose one you have to do all of them all over again.
So yeah, this game can feel free to fuck itself. It’s impossible to play for any real length of time without wanting to stab the developers, and I honestly feel like I’ve been conned by all the positive reviewers. I cannot think of a way for that IGN critic to have given this such a glowing review, unless due to his deadlines he wrote up the review before getting too far into it (at least the positive review the game got on 1up.com -- yeah, enjoy those ads there -- makes it clear that the main reasons for the positive review are how it starts off like Star Wars and the graphics are really pretty, two things that are certainly true, if somewhat irrelevant in my opinion to the game‘s actual quality). As for myself, I’m stopping at the end bosses, not because I don’t think I can beat them, but because it’s the exact opposite of fun to try. There are so many quality RPGs for the Playstation 2, I can’t fathom how anyone could think this was one of the better ones, or really even an acceptable one. If I were trying to keep in the spirit of the game’s awfulness, here’s where I’d close with a joke about hwo you should travel to a distant planet just to avoid this game, but really, the game’s already sapped enough of my energy without that.
Rating: ½ *
P.S. In the video below of the start of the game, notice how the battles keep stopping every few seconds to give you advice. That should have been my first clue. Also, as I write this I see that it’s currently on sale at Amazon for $7.99. That should have been the price it debuted at.
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Labels: 00s, 1/2 *, garbage, Playstation 2, video game
Wednesday, December 15, 2010
Fantasia 2000
As much of a classic as the original Fantasia is now considered to be, I have to confess that I find Fantasia 2000 to be superior in virtually every way. There’s more variety to the musical selections, the animation is nicer, the intros to the various numbers are better, it has a shorter running time, and for those that missed it despite the original film being packaged with the sequel, they even included the Sorcerer’s Apprentice from the original in full. Sadly, no Night on Bald Mountain this time, but we play the cards we’re dealt.
Given that these films are vignettes rather than standard narratives, one could actually view this as a continuation of the first film instead of an actual sequel, particularly when one of the hosts mentions that Walt Disney’s initial vision for the original was that it would never be properly finished, but instead would be perpetually re-released with new material replacing some (though not all) of the previous release. Oddly, while I complained yesterday about the overall inconsistent quality of the original film, the quality of this sequel-or-possibly-continuation manages to be much more uniformly good, despite this one having no less than eight different directors, and despite it being less groundbreaking (apparently, to help improve the audience experience, Walt Disney decided to invent surround sound for the original, because that‘s just how he rolled).
Part of that increased quality, it must be said, comes from the improved music, and I’m pretty sure that can be attributed to the use of conductor James Levins and the Chicago Symphony Orchestra doing this film, instead of Leopold Stokowski and the Philadelphia Orchestra, which did the original (aside, of course, from the Sorcerer’s Apprentice segment, which reuses the original film’s score). Another improvement is the decision to use different celebrity narrators to introduce each segment, rather than the lone narrator from the original (Deems Taylor) talking to us as though Disney had never even entertained the thought that anyone that wasn’t a child would be watching his film. While all of the narrators here give it their all, the obvious standouts here are Steve Martin, who cheerfully claims all credit for the orchestra’s musical ability, and Penn & Teller, who inject some much-needed dismemberment into this Disney film.
Once more they leave the opening segment fairly free form visually, giving us geometric shapes vaguely resembling butterflies flitting about to the tune of Beethoven’s Symphony No. 5, but the film quickly rebounds with a deft one-two punch containing Respighi’s Pines of Rome, featuring a family of humpback whales that decide to leave the ocean and go swimming around in the sky with the birds, and (easily the high mark of the film) Gershwin’s Rhapsody in Blue, which was a wild, jazzy piano number set in 1930s New York.
The other two big highlights are the all too brief Camille Saint-Saens’ Carnival of the Animals bit, where a flamingo is totally hated on by his brethren for playing around with a yo-yo, and the closer, which gives us part of Stravinsky’s Firebird Suite while showing us the trials of a wood sprite as she is attacked by the deadly Firebird as it exits a nearby volcano and lays waste to her forest. The Fantasia series is now batting 1.000 for closing the film out with their darkest number, a trend I am eager to see with Fantasia 2060. Because I plan on still being alive at age 80--err, at age 30 Again. Yes.
I think the 74 minute running time really helped this film, as it ensured that there wouldn’t be any of the padding that riddled the original. While I think that may have hurt the film somewhat at the box office (it made $60 million, not quite making back the $80 million production cost -- I guess these films are still ahead of their time), I doubt the film would have worked nearly as well if it had had the two hour running time its predecessor had. That said though, if they make these more of a regular event (and there is no reason at all to believe that, unfortunately -- I would personally love for this to become one of Disney’s key franchises), I certainly would like to see how they would manage doing a Fantasia based entirely around one long concerto or symphony, or perhaps two mid-length ones. This series, if not quite done perfectly (sorry Disney, but to me the perfect blend of animation and classical music pretty much always involves the likes of Bugs Bunny or Daffy Duck), is still a rather noble and brilliant use of the art form, and as much of a latecomer to these films as I am, I would love to see them continue further. Come on Disney, you make enough of a profit off of your other ventures, you can afford to lose money on one of these every decade, right?
Rating: *** ½
Tuesday, December 14, 2010
Fantasia
Since I’ve been watching a lot of recent Disney efforts lately, I figured I’d head back in time a bit and watch Fantasia for the first time (also, my mom got it for me for my birthday). I’d been curious to see it for some time, as it’s generally considered the most experimental effort Walt Disney ever made, and seems to have been a very love-or-hate type of movie (though audiences in 1940 largely hated it enough that Disney almost went bankrupt). After all, making a two hour long film (to date, the longest animated Disney film) without any proper narrative, merely a series of vignettes that frequently have no semblance of a plot, but exist only in an attempt to marry Disney animation to famous classical music? Well, that does kind of sound like something I‘d want to see.
Unfortunately, its very nature does lend itself to being a pretty inconsistent effort. It gets off to a fairly rocky start, giving us what (in my opinion) is the greatest musical piece in the entire film, Bach’s Toccata and Fugue in D Minor, with fully free form animation -- mostly just vague splashes of color, though it eventually moves on to things like animated strings and bows playing the music. Really kind of disappointing. I know Disney was aiming at creating an entirely new type of art form here, but unfortunately part of taking risks means that you will occasionally fail.
The rest of the film has less flighty animation, giving us such vignettes as the rather charming Dance of the Sugar Plum Faeries during Tchaikovsky’s Nutcracker Suite (alright, perhaps it was a bad time to say these were less flighty immediately before praising a segment that’s about faeries literally flying around, but you know what I meant), a rather epic history of the Earth from its formation to the fall of the dinosaurs done to Stravinsky’s Rite of Spring (complete with a T. Rex totally taking down a stegosaurus), and of course, the famous Sorcerer’s Apprentice segment done to, errm, Dukas’ The Sorcerer’s Apprentice. My favorite, though (as anyone regular reader would have likely guessed) would be the bit with all the ghosts and demons near the end done to Mussorgsky’s Night on Bald Mountain. It’s got a perfect marriage of one of the best songs in the film and easily the coolest visuals. Yes, because it’s filled with monsters.
Of course, I’m obviously listing all my favorite bits there. There’s quite a few, in this ponderous two hour running time, that don’t work as well. Not being the expert on classical music that I’d like to be, I’m not sure if it’s the particular selection of songs on display in the film, or if it’s more how conductor Leopold Stokowski and the Philadelphia Symphony Orchestra performed them, but far too many of them sound so light and airy that they’re largely indistinguishable, and aren’t helped by animations that are frequently nothing more than cartoon characters dancing. The introductions to each sequence, by narrator Deems Taylor, also fell flat for me, feeling more like Disney was worried he needed the introductions to ease nervous filmgoers into the underlying concept of the film, rather than being anything truly helpful or necessary. Also, I don’t know if this should be mentioned as an actual criticism or not, but I will say that I was rather amused by how the infamous pickaninny centaur had to get excised from the film due to its horrible racism, and yet they retained some ridiculous Asian caricatures with nobody saying a word about it. Mulan does not excuse this double standard, Disney Corporation!
As I said, this is a tough one to give a proper rating, as parts of it are straight up brilliant, and completely live up to Walt Disney’s lofty goals, while other segments….not so much. I don’t think it’s quite the classic that some people have made it out to be, but I still have to say that I rather prefer it to the two more famous films Disney made immediately following (they would be Dumbo and Bambi). It’s definitely worth a viewing, though you may find you’re fast forwarding a few of the segments.
Rating: ** ½
Monday, December 13, 2010
Prince of Persia: the Sands of Time
The first indicator I had that this movie wasn’t going to be very good came right at the start, when Jerry Bruckheimer’s logo popped up and promised me this film was going to be something along the lines of Transformers. The second indicator came right afterward, when we see Jake Gyllenhaal’s character as a child, running from the law through the Persian marketplace before scrambling up onto the rooftops to continue the chase there. Now, I don’t know if the estimated $200 million budget included paying for any child-sized stuntmen, but it certainly looked to my untrained eye like it actually was two children trying to climb up a wall, every bit as quickly as one would expect children to do so. I have to say, it does kind of take some of the tension away when it appears the guards chasing them could have just casually strolled up to them and caught them, or perhaps even made a game of it and hopped backwards on one foot toward them. The rest of the movie wasn’t much better.
Anyway, the film stars Gyllenhaal as Dastan, adopted prince of the Persian Empire, who early in the film leads an attack on a peaceful city after getting some false information about the city preparing weapons for war against Persia, and is subsequently framed for his adoptive father’s murder before having to go on the run with Princess Tamina (Gemma Arterton) from the city they just conquered. Helping them in both their flight and their attempts to discover who set Dastan up (hint: it’s Ben Kingsley, who spends the entire film looking sinister and hateful as though he were afraid anyone might sympathize with him) is a mysterious dagger Gyllenhaal recovered in the attack on the holy city, that has the power to turn time back for a minute, without anyone but the wielder retaining any memory of the future that didn’t happen.
I suppose one could very well argue that this is an ideal video game movie, in that it’s very loud, dumb, and emphasizes constant action over anything approaching coherency. It’s also big on using masses of semi-faceless enemies that mostly all look alike, almost as though they just took the same character and occasionally swapped the palette a bit. If Scott Pilgrim reminded us all why we love video games, this was the film to remind us that a lot of the time they’re really stupid and annoying.
The back of the DVD case promises that this is “in the spirit of the Pirates of the Caribbean trilogy”, though I think it would be far more accurate to say that this is more like a Pirates movie without Johnny Depp or Geoffrey Rush (I.e. the two main reasons to watch), and with all the colors muted down to dull sandy tones to help ensure that it looks ugly as hell. I’m not sure how the deserts of the Middle East could look so beautiful in films like Lawrence of Arabia, and yet look so ghastly here. I’m also not certain how so much obvious talent could do such a bad job both in front of and behind the camera. Gemma Arterton I’ve only seen in Quantum of Solace before (and honestly don’t even remember which of the two Bond girls she was in that), so I can believe she might just be a bad actress, but Gyllenhaal looks like he just decided to drink the whole time filming was taking place, and Kingsley is pretty much just sleepwalking here. I can’t even just place all the blame on director Mike Newell, as I know he’s capable of much better than this, having previously helmed such films as Harry Potter & the Goblet of Fire, Four Weddings and a Funeral, and Donie Brasco (then again, he also did Mona Lisa Smile, so clearly there are cracks showing).
I could go on a good bit longer about all the problems with this film, from the tremendously lame sandstorm that lasts exactly long enough for Gyllenhaal and Arterton to have a Serious Discussion, and then ends as soon as they’re done, to the constant flashes of slow motion to try to snag some of that vital 300 audience, to how it clearly labors under the false impression that ancient Persians believed in the Judeo-Christian-Islamic God. However, since the film seems to have been beaten up enough by audiences already (that estimated $200 million budget translated into making a total domestic gross of $90 million), I will mention the film’s one big saving grace in Alfred Molina. Molina shows up roughly a third of the way in as an outlaw libertarian, ranting about he and his men spread rumors about how evil and villainous they are so that the Persian tax collectors will be too afraid to try to visit them. Then he shows off his ostrich races, which gives us great lines like “Did you know that ostriches have suicidal tendencies?” He feels as though he just wandered in from a far different, far better movie, and I hope he manages to get his own spinoff somehow.
I admit to being a bit of a fan of this kind of desert adventure tale, but as these types of films go this ranks somewhere below Hidalgo and the recent Mummy series. It fails on almost every level it shoots for, giving us a perfect example of why snide assholes like me scorn summer blockbusters. It doesn’t work as an action movie, a comedy, or a romance, even though it tries all three at times in a sad attempt at appealing at all audiences. It’s a movie designed by committee to sell extra video games and Happy Meals, with no more soul to it than that would indicate.
Rating: *
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Sunday, December 12, 2010
The Princess and the Frog
The transformation Disney has undergone over the past decade has been nothing short of astonishing. Faced with a combination of lagging creativity in their film department and the first actual animated competition in the form of Dreamworks that the company has ever had, the company spent the bulk of the decade outright panicking, eventually settling on the idea that the key to regaining their old glory was to completely ape Dreamworks. This is the great plan that gave us films like Chicken Little and Meet the Robinsons, and worked out so well that when Disney finally purchased Pixar a few years later, it was with the demand that John Lasseter not only retain creative control of Pixar, but that he would also take creative control over all of Disney’s other animated studios. While the lengthy development time of animated films meant that there were still a couple years more of lousy movies, The Princess and the Frog finally arrived last year to show what a traditional Disney animated studio could do with Pixar guiding them along.
And quite a movie it is, too. The company’s first traditionally animated film since 2004’s Home on the Range, this is as visually beautiful as anything Disney has ever made (and looks much better than their ghastly efforts at 3D animation), particularly when the style shifts for the song “Almost There” to a style based off of painter Aaron Douglas (I looked it up, I‘m not that much of an art expert). We also get a great villain in the form of the Shadow Man (Keith David), a voodoo priest visually based off of the voodoo god Baron Samedi. I’m a little disappointed that he only gets one song in the film, though since this is Disney I suppose he’ll have plenty of time for new musical numbers when they start churning out fifty sequels.
But yes, the story: Tiana (Anika Noni Rose) is an expert cook/waitress at a New Orleans restaurant who is determinedly trying to save up enough money to buy her own restaurant, when she runs afoul of Prince Naveen (Bruno Campos), heir to the throne of Maldonia, who himself has recently run afoul of the Shadow Man, and been transformed into a frog as part of an elaborate plot to give the Shadow Man control of all of New Orleans. Naveen convinces her that all he needs is for her to kiss him like the frog prince in the children’s story and he’ll turn back to human form, but of course the kiss backfires and transforms her into a frog as well. Soon the pair is on the run, from partygoers, the Shadow Man, a pair of hunters, and some alligators out in the bayou (though in keeping with the film’s praise of New Orleans music, they do actually befriend one alligator that wants nothing more than the chance to play his trumpet), and find their chances of being turned back run out at midnight. I’d say things do not look good, except of course that things in this movie in fact look so very, very good.
Honestly, there is nothing not to enjoy about this movie. The music by Randy Newman features some of the catchiest songs Disney’s made in over a decade (seriously, The Lion King is the most recent film I can think of that could match it), and there was a great commitment made to crafting actual interesting, likable characters, eschewing the recent Dreamworks-inspired trend of having characters that mainly exist to spout off horrid pop culture references. It feels like a very intentional effort was made to use this film to get the company back to what it has traditionally done best* (which likely explains why this is the first film since 1998’s Mulan to give us a new Disney princess -- and in a surprise twist, it‘s also the first Disney film since 1946‘s Song of the South to have a black main character, so good on them for diversity), and it succeeds beautifully.
If I don’t quite give this film four stars, that’s only because it’s not quite at the level of the films Disney was routinely putting out in my formative years. It’s not really on the level of an Aladdin or a Little Mermaid or a Who Framed Roger Rabbit?, but in all honesty, I’d rather watch it again before I watch a few of the four star films I’ve reviewed here. And not just ones like Sick, either.
Also, don’t go by the star ratings, read the actual reviews.
Rating: *** ½
* You can see some of the overtness involved in that in the trailer below, which goes on about the company’s 75 years of excellence (including a brief clip of Aladdin picking up the lamp), and in the new animated Disney logo of Steamboat Willy at the start of the film.
Thursday, December 9, 2010
A Christmas Carol
Alright, so I can’t completely avoid the proper holiday here, particularly not when my mom keeps getting as many family films as she can fit under her coat. Still, in choosing today’s movie I reasoned that if anything could snap me out of the holiday spirit, it would be Disney’s new version of A Christmas Carol, starring Jim Carrey as Scrooge and the various ghosts, and directed by Robert Zemeckis, who has made the curious career decision to stop making any more movies except those that he can film as live action and then cover up with frankly creepy animation (his previous two films, of course, being Beowulf and The Polar Express, and whose next film is another animated effort in the form of a remake of Yellow Submarine, in which the Beatles will no doubt be played by your childhood nightmares).
Of course, that being said, part of what makes Charles Dickens’ novella such a classic is its perfect blend of sentimentality and creeping darkness, so Zemeckis’ new directing style surprisingly works incredibly well with the material. The story, I would hope, is already familiar to everyone: a horrid old miser in 19th century England is visited by the Ghosts of Christmas Past, Present, and Yet to Come, repents of his wicked ways and becomes a wacky, beloved socialist, and Tiny Tim has God bless us, everyone. Zemeckis adds a few flourishes, such as shrinking Scrooge down to rodent-sized and having him ride an icicle across a rooftop, but these flourishes largely seem less like natural outgrowths of the story and more like an attempt to keep any children in the audience from getting bored by throwing in a few mindless action scenes here and there.
Despite that, the film works surprisingly well, though I doubt it’s the sort of movie children raised on Dreamworks cartoons will enjoy. It’s slow-paced, dark and foreboding; in short, it’s the exact opposite of drivel like Madagascar or Chicken Little (yes, I know that was a Disney movie). It’s also a complete feast for the eyes: the benefit of doing this as animation instead of keeping it in live action, aside from providing a more seamless blend between the actors and the effects, is that each ghost brings with it a new visual style. Jacob Marley (Gary Oldman) glows bright blue and green, looking as though he wouldn’t be out of place in the next Ghostbusters movie, while the Ghost of Christmas Present flings about so much multicolored lights that his segment rather resembles a Skittles commercial, and the Ghost of Christmas Yet to Come gives us more of a Sleepy Hollow-ish nightmare scenario. It’s the rare film that actually makes me feel a little disappointed that I didn’t see it in IMAX 3-D.
One thing that was a little surprising, after Polar Express, was in how hidden Carrey was in the film. While with Polar Express Zemeckis made the animated characters all look like Tom Hanks (he did most of the voices, this wasn’t some crazed Being John Malkovich-type scenario), here Scrooge looks nothing at all like Carrey, aside from a possibly over expressive mouth. With Carrey toning himself down (aside from the ending, at least) heavily while affecting a British accent, it doesn’t even sound like him, to the point where if you took his name off the credits I doubt any of his fans would recognize him. Actually, does Carrey still have fans, at least to anywhere near the extent that he did in the 90s? It seems like the last movie he did that has any kind of following is Eternal Sunshine, and that movie’s fan base mostly showed up years after it died in theaters. I‘m digressing here.
While this may not be quite the Christmas film people would want, I daresay it’s the Christmas film they all need. After all, the original story is largely responsible for Christmas becoming a major holiday again when it was first published (Go Wiki it if you don’t believe me), so it’s only right that it keep getting remade to frighten and delight us all (elsewhere on this blog I also reviewed one from the 1950s with Alistair Sim as Scrooge, though I have to say I prefer this version). This one has the makings of becoming a new permanent holiday fixture.
Rating: *** ½
Wednesday, December 8, 2010
It's the Great Pumpkin, Charlie Brown
‘Tis the season to be enjoying appropriately seasonal Christmas movies at the Savage household. Unfortunately, I am a sentimental enough person that pretty much every Christmas movie I’ve watched since the beginning of the month (which pretty much constitutes Gremlins and The Nightmare Before Christmas, though expectations are high that I’ll see many more) has warranted a rather glowing four star review. Clearly for this blog’s sake, what was needed was for me to start reviewing movies for other holidays, and what better alternative holiday to celebrate here than that of Halloween and the Great Pumpkin?
Anyway, while this surprisingly wasn’t my favorite Charlie Brown special (that would of course be Race For Your Life, Charlie Brown, which curiously has yet to get a DVD release), it’s a solid entry by director Bill Melendez, who appears to have directed all of the Peanuts specials, or at least all the ones I’m familiar with. The film functions as a series of intercut vignettes, one following Snoopy and his fantasies as a World War I flying ace, one following Linus and Lucy as they wait in the pumpkin patch for the Great Pumpkin to arrive, and one following virtually everyone else as they go trick or treating, mostly dressed as crappy little ghosts. Much like the comic strip it’s based off of, it’s a curious combination of very basic (some would say awful) artwork and surprisingly literate writing, leaving us with a group of children that speak rather like adults, philosophizing about their beliefs and fears in ways that would likely prompt any rational person to kill such children they heard talking like that. It’s a very thin line between the Peanuts gang and Village of the Damned, people.
As it’s not very long (it clocks in at a svelte 25 minutes), it doesn’t go to any great depth, providing a nice, pleasant TV special without requiring us to really ponder, say, what it means to be so devoted as to spend an entire evening in a pumpkin patch for your savior to appear, and deciding to spend the next Halloween in a different patch since he didn’t show up this time. Instead, it‘s much better to focus on things like the trick or treating adventures; I don’t know what it says about me as a person, but I am always happy to watch as Charlie Brown stumbles through his life so poorly, getting rocks at every house instead of candy, that my own screwed up life seems that much better by comparison.
And really, when it comes to it, isn’t that what the holidays are really meant for? Making yourself feel better by hating on others? Just like you can all hate on whoever uploaded the terrible video embedded below. Forrest Gump could have done a better job than that.
Rating: ***
Tuesday, December 7, 2010
The Cure: Trilogy
Back in 2002, Robert Smith and the Cure decided to record what was less a proper concert and more a historical document: live performances of three of their biggest and gloomiest albums from start to finish, without any flourishes (aside from an encore of two songs from a fourth album), in front of a sold-out crowd in Berlin. What emerged from this idea is arguably the ultimate Cure concert video, dark, musically brilliant, and with the whole band mostly just standing there sulking the whole time.
The three albums in question, Pornography, Disintegration, and Blood flowers (yes, plus a brief encore from Kiss Me, Kiss Me, Kiss Me), are considered by most fans to be high notes for the band, and while there are naturally plenty of songs from other albums that I would’ve liked to see them perform as well, what we get here is both pretty damn good, and pretty damn long (really, how many bands out there are willing to perform for three and a half hours?). Of course, your enjoyment is going to be pretty heavily predicated on whether or not you’re a big fan of the band, but fortunately for me they’ve been one of my favorites since high school, and to hell with all of you that don’t like them.
Of course, as mentioned before, there are some issues that I have with the concert, mainly involving the lack of visual variety on display. There’s little to no effort put into anything beyond playing the instruments or singing: the guitarists will occasionally walk around a bit, but always looking at their guitars the whole time like nothing else exists to them, and Smith occasionally does not-quite dances with his hands (such as on the song “Lullaby”, where he briefly imitates a spider crawling), but it stays as thoroughly basic as it can get. The non-band attempts at breaking up the visual monotony are pretty basic, mostly limited to lots of camera changes to capture the whole band and lots of multi-colored lights bathing the band. Having seen the band live before, I can confirm that this is exactly what they’re normally like in concert (the most exciting thing Smith did at that show was sit down on the stage halfway through a song like he was about to have a heart attack), and while their music is good enough to make up for such monotonous visuals, it would be nice to have at least a small amount of variety. I don’t ask you guys to be Marilyn Manson or anything, but give us something here!
While there’s really not much more to say about this, I will mention one thing here: that fairly high rating I gave it? That’s because I’m a huge fan of theirs. If you happen to dislike them, or only like some of their stuff (particularly if you mostly just like their poppier efforts), this is not the DVD for you. However, if you’ve read all the above and still feel intrigued, or you’re in high school and are just starting to learn how much fun it is listening to gloomy music and quietly hating everyone, then you should definitely check this out. You’ll be happy you did.
Rating: *** ½
P.S. The idea of a trailer doesn’t work for something like this, so here’s the first song from the concert:
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Monday, December 6, 2010
Best Worst Movie
Having finally gotten the chance to see (most of) the films of Ed Wood last week, I can confirm that, while delightfully incompetent, he is hardly deserving of his title of Worst Director of All Time. For just one example of a director that’s proven a consistent ability to make movies much worse than anything Wood could imagine, I can turn to the films of Claudio Fragasso, director of such films as Hell of the Living Dead, Rats: Night of Terror, and Troll 2, the latter of which is the subject of this documentary.
As I write this, Troll 2 is ranked at #59 on IMDB’s Bottom 100 (or the 100 worst movies ever made), though the film managed to capture a screenshot from when it was solidly ranked #1, so its stock has clearly risen due to this documentary. Regardless, it’s an utter mess of a horror movie, featuring vegetarian goblins (no, the monsters in it aren’t actually trolls), a beyond incomprehensible plot, and acting bad enough that one has to assume Fragasso had just grabbed his friends and only let them do one take per scene (possibly the best line of the entire documentary, by the way, was this gem from Fragasso: “Troll 2 is a film that examines many serious and important issues like eating, living, and dying…People want to eat this family”).
While I’ve certainly seen worse, it’s a solid enough choice for people to rally around as the worst of all time (the real worst ones of all time, movies like The Expedition or Sabbath, are better off having never been discovered at all), and Best Worst Movie does a good job at both capturing the cult following that sometimes surrounds films like this and examining the lives of people that made a completely rubbish movie back in 1990. The most held together, and therefore fun to watch, is George Hardy, a charming dentist who played the father in the movie, who recounts how his friends started calling him up after Troll 2 started playing occasionally on HBO, and who teases his teenage daughter about how he just signed up for Myspace and already has more friends and comments than she has on her page. Unfortunately, writer/director (as well as Troll 2 child actor) Michael Stephenson seems to have been a little too charmed by him, so we occasionally get to sit through him laughing and retelling the same stories of the film to various people he meets, and if there’s one thing I’m sure we all love, it’s an old guy telling the same three or four favorite stories of his over and over again (though by the end of the film even he‘s sick of telling them).
Being a documentary about an old movie, it obviously doesn’t have the tightest narrative possible. We get all the interviews with the old cast members (like Connie Young, who played the daughter, who described both how embarrassed she felt when the film first appeared on HBO and she got to watch her performance for the first time, and how much more embarrassed she was when she made the mistake of reading the comments on IMDB and read people trashing her performance), and the various midnight screenings at places like the Alamo Drafthouse complete with cast and crew appearing to bond with their fans, as well as the various convention appearances. It’s a combination of touching and sad, the touching from how many of their fans they get to meet and talk with, and the sad from when Hardy goes to a couple conventions where nobody has heard of the film. At the first he rather embarrassingly tries to drum up business by calling out to people that walk by and demanding to know if they’ve ever seen his film; at the second he’s a bit more sanguine about the problem and decides to attach himself to all the tables devoted to the cast members of the Nightmare on Elm Street films (going by how he can’t once say that name without tripping over it, I can only assume he’s had such a sheltered life that he’s never even heard of the films). Don’t worry, though, the awkwardness of that is soon dissolved when the cast appears at another convention to do a Q & A, only to have Fragasso heckle them all for not respecting how great of a movie he made.
As documentaries go, this is a fairly light and breezy one. It goes for moderate laughs, and moderate moments of tenderness, generally playing things much safer than the movie it’s about. Of course, while that approach means that we don’t get anything truly remarkable in this film, it does help keep it from having any real boring or lousy scenes, so you get a nice, enjoyable experience throughout. That’s more than can be said about Troll 2.
Rating: ***
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Labels: ***, 00s, documentary
Thursday, December 2, 2010
Plan 9 From Outer Space
I’m happy that I got to end the week with this, Ed Wood’s unquestioned masterpiece of filmmaking. It features all the things that one would want in a film like this: ghouls rising up from the grave and staggering about with their arms upraised, a deliriously insane evil plot, dialogue that begins at hammy and works its way rapidly downward, and a wonderfully appalling misunderstanding of science. Best of all, here Wood managed to correct the problem he’s had with his previous films, diving into the action good and early, and sparing us the dull filler I’ve come to expect from him.
The film follows the heroic exploits of a military pilot and his wife as they face the terrible menace of aliens in flying saucers who have decided to solve the threat humans pose to the universe in the most logical way possible: with Plan 9. Plan 9, for those of you who don’t have access to the Galactic Ruler’s files, involves the resurrection of the dead. Specifically, it involves here resurrecting three people from a graveyard in California and having them roam the graveyard and occasionally menace the nearby home of the pilot.
I’m sure you’ll agree that this is a very solid plan, though I’m uncertain as to what they were hoping to accomplish by this. The aliens alternate between wanting to march their zombies on the various governments of the world, and wanting to hide their actions from the pilot, as though he were going to be a bigger threat than all the world’s armies. Of course, they’re also doing all the talk of hiding their existence after having flown their saucers in broad daylight through Washington and had the army opening fire on them, and shortly before complaining that they tried to be peaceful at first but the world governments refused to acknowledge they existed, so there’s some serious mixed signals going on here. This is all, naturally, to stop us before we can learn the secrets of Solaranite, a type of bomb that would work by detonating sunlight -- all sunlight, everywhere the light from our sun has reached in the entire universe. Because SCIENCE~, that’s why!
The script’s problems, of course, are partially due to Wood having started the movie by filming his friend Bela Lugosi prancing around a graveyard in a cape without any real plan in mind beyond that his friend wanted to make another movie. Then, when Lugosi died with only a couple minutes of footage filmed, he quickly cobbled together a story that could utilize such footage, and cast his wife’s chiropractor to play the rest of Lugosi’s scenes with a cape covering most of his face to compensate (they still look nothing alike, of course, but at least the attempt was there). It also features wonderfully over the top narration by famous prognosticator Criswell, to help further muddle the plot under the pretense of explaining it.
For those of you that have heard of Ed Wood, but were uncertain how to start with his movies, this is the ideal starting point. It contains all the delirious fun madness without any of the more tedious aspects involved in trying to properly develop the plot or pad out the running time (ironically, this was his longest film up to this point, clocking in at a scandalous 79 minutes). This should be required viewing for any fan of cheesy cult movies.
Rating: ***
P.S. Youtube informs me that a remake is currently being filmed, and is quite a bit more graphic and bigger budgeted. We’ll see how that works out.
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Labels: ***, 50s, horror, science fiction
Wednesday, December 1, 2010
Bride of the Monster
Ed Wood Plus Sick: The Life And Death of Bob Flanagan, Supermasochist Week continues chugging along, this time providing me with the mild disappointment that is Bride of the Monster. Ed Wood has long been my favorite Tim Burton movie, so I went in fully prepared for the delightfully goofy sci-fi plot that this movie has going for it. I was just somewhat less prepared for how damn long it takes for that to get going.
To be fair, it does start right off with two men caught in a torrential downpour out in the woods somewhere, both inexplicably armed with rifles, so we’re on pretty good ground here. After a quick attempt at hiding in a supposedly abandoned haunted house that turns out to have Bela Lugosi residing there with his giant henchman Lobo (pro wrestler Tor Johnson). After fleeing the two of them (Lobo in particular has a great intro, casually popping onscreen behind the two armed men with his arms outstretched, ready for bear -- that’s a terrible description, but if you see it you’ll appreciate how awesome it is), the pair runs afoul of the local legendary monster -- stock footage of an octopus that quickly makes short work of them.
So that’s a pretty effective, charmingly silly opener. Unfortunately we then get about a half hour of chitchat at the local police station, where our heroic trio is introduced, discusses the recent disappearances, complain to each other about various levels of secret keeping (two of the heroes are police officers, and the third is the reporter girlfriend of one of said cops), and various other nonsense that grinds the film to a halt. Eventually the reporter manages to drive down to the haunted house (well, she drives near it, at least, before running off the road just like a woman and getting menaced by a snake and fainting, and being carried to the house by Lobo), and the film picks up quite well from there, but when the film is only 68 minutes long, you really can’t spend such a vast length of time setting everything up.
It’s a shame, too, because when the film is working, it works pretty darn well. That’s obviously a fairly subjective statement, as we are describing a movie where the evil monsters tend to be whatever animal stock footage Wood found prior to filming (in addition to the octopus and snake, we also get an alligator attack) for the characters to point offscreen at in horror, but the goofy, low budget charm of it all really is quite effective. After all, who among us can hear a line like “Maybe it’s like the papers say, all those atom bomb explosions distorted the atmosphere”, in response to all the thunderstorms they’ve been having lately, and not have a smile on their face? Who wouldn’t enjoy hearing Lugosi’s grand monologue about how he was going to create a new race of Atomic Supermen to rule the world with, starting with the plucky female reporter for reasons that I never understood? And who could possibly dislike how Lugosi’s secret laboratory contains stone walls, manacles on one wall, tons of stock fifties mad scientist lab equipment, and in the corner a regular kitchen sink, countertop, and refrigerator? Nobody I’d like to continue knowing, that’s for sure.
So yes, the film does have some legitimately fun parts to it. It’s just that the film is deeply schizophrenic, with half the film made into a fun little science fiction movie, and the other half being what I can only assume was an attempt at recreating the magic of His Girl Friday, only without the humor. I suppose you can just skip it all and have a much better viewing experience as a result, just be aware that you may want to have another film to watch with it, because it’ll be over really quickly.
Rating: * ½
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Labels: * 1/2, 50s, science fiction